Archive for July, 2009
Since we last spoke: The two minute update
Wow, it’s been over a year since we last updated our blog! It’s safe to say that in the interim the face of the mobile industry, particularly from a software standpoint, has been vastly reshaped. It’s been encouraging for me to read some of our old blog posts and see validation of those ideas in the marketplace today. Since we last spoke socialDeck has been very, very busy.
We brought our first fully web-mobile connected game to market last September (Line Connect). This was the first application to enable Facebook – iPhone play (http://gigaom.com/2008/10/06/cross-platform-social-gaming-now-on-the-iphone/), and numerous games soon followed suit. With the advent of Facebook connect that number has increased significantly.
We released our flagship game, Shake & Spell [http://bit.ly/10d2hS], in Dec 2008. This has become our key content property, with a very significant user base across iPhone and Facebook (primarily iPhone however). This game had validated many of our hypothesis around alternative distribution, social gaming on mobile devices, and cross-platform game play. It has also driven us to scale our system up to a massive number of concurrent users.
We continue to develop our mobile social gaming platform which acts as the cornerstone of our company from a technology standpoint. We’ve seen a slew of competitors release similar offerings, and we’re excited to keep pushing the state of the art in social gaming for the phone, both from a platform and application standpoint. Our team is growing, the space is super-heated, and we’ve never been more psyched about the opportunity to deliver a kick ass social gaming experience on the phone.
Stay tuned for more news soon ..




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